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Extensible Markup Language  |  2007-01-25  |  4.8 KB  |  133 lines

  1. ∩╗┐<?xml version="1.0" encoding="utf-8"?>
  2. <Stream name="Stream">
  3.   <cog name="cog" CogID="TrapCog">
  4.     <string name="cogname" />
  5.     <comp name="Positional" CompID="1">
  6.       <vector name="Position">
  7.         <real name="x">0</real>
  8.         <real name="y">0</real>
  9.         <real name="z">0</real>
  10.       </vector>
  11.       <vector name="Velocity">
  12.         <real name="x">0</real>
  13.         <real name="y">0</real>
  14.         <real name="z">0</real>
  15.       </vector>
  16.       <quat name="Orientation">
  17.         <real name="x">0</real>
  18.         <real name="y">0</real>
  19.         <real name="z">0</real>
  20.         <real name="w">1</real>
  21.       </quat>
  22.       <uint name="BoundingType" type="BoundingType">1</uint>
  23.       <bool name="Visible">true</bool>
  24.     </comp>
  25.     <comp name="ParticleComp" CompID="3">
  26.       <bool name="Transform">false</bool>
  27.       <bool name="ExhaustDeath">false</bool>
  28.       <list name="EmitterFiles" type="file" size="2">
  29.         <file name="file">Data\RocketEmit.xml</file>
  30.         <file name="file">Data\SmokeEmit.xml</file>
  31.       </list>
  32.       <list name="SystemFiles" type="file" size="2">
  33.         <file name="file">Data\RocketBlast.xml</file>
  34.         <file name="file">Data\SmokeSystem.xml</file>
  35.       </list>
  36.     </comp>
  37.     <comp name="Model" CompID="4">
  38.       <file name="ModelFileName">Models\MissileTrap.GMF</file>
  39.       <file name="ShadowFileName" />
  40.       <int name="ShadowType">0</int>
  41.       <real name="ShadowSize">0</real>
  42.       <real name="Scale" max="5" min="0.1" inc="0.1">1</real>
  43.       <color name="ModelColor">
  44.         <real name="Red">1</real>
  45.         <real name="Green">0</real>
  46.         <real name="Blue">0</real>
  47.         <real name="Alpha">1</real>
  48.       </color>
  49.       <string name="FileShader" type="shader">Basic</string>
  50.       <list name="Materials" type="file" size="1">
  51.         <file name="Material">Materials\MissileTrapMat.xml</file>
  52.       </list>
  53.       <bool name="AnimationActive">true</bool>
  54.       <uint name="CurAnimation">0</uint>
  55.       <real name="CurTime">0</real>
  56.       <real name="AnimationRate">1</real>
  57.       <bool name="LoopAnimation">true</bool>
  58.       <list name="FileAnimations" type="file" size="0" />
  59.     </comp>
  60.     <comp name="SoundPlayer3D" CompID="21">
  61.       <file name="SoundSetFile">SoundSets/MissileTrapSet.xml</file>
  62.     </comp>
  63.     <comp name="TrapData" CompID="101">
  64.       <string name="Name">missile</string>
  65.       <real name="Max HP">400</real>
  66.       <real name="Max Charge">10</real>
  67.       <real name="Recharge Rate">0.1</real>
  68.       <string name="BehaviorName">Missile</string>
  69.       <real name="ActivatingTime">4</real>
  70.       <real name="ResetingTime">10</real>
  71.       <real name="gfxTime1">2.6666</real>
  72.       <real name="gfxTime2">0</real>
  73.       <real name="EffectMagnitude">500</real>
  74.       <int name="StatusEffectType" type="EffectState">0</int>
  75.     </comp>
  76.     <comp name="RegionComp" CompID="55">
  77.       <real name="UpdateFrequency">0.25</real>
  78.       <bool name="autoUpdatePosition">true</bool>
  79.       <bool name="IgnoreNonPhysicalObjects">true</bool>
  80.       <uint name="BoundingType" type="BoundingType">0</uint>
  81.       <real name="SphereRad">25</real>
  82.       <vector name="IntialPosition">
  83.         <real name="x">0</real>
  84.         <real name="y">0</real>
  85.         <real name="z">0</real>
  86.       </vector>
  87.       <vector name="OffsetPosition">
  88.         <real name="x">0</real>
  89.         <real name="y">2</real>
  90.         <real name="z">0</real>
  91.       </vector>
  92.       <vector name="MinBoxExtents">
  93.         <real name="x">-2</real>
  94.         <real name="y">-2</real>
  95.         <real name="z">-2</real>
  96.       </vector>
  97.       <vector name="MaxBoxExtents">
  98.         <real name="x">2</real>
  99.         <real name="y">2</real>
  100.         <real name="z">2</real>
  101.       </vector>
  102.     </comp>
  103.     <comp name="TileComp" CompID="103">
  104.       <int name="widthSize">1</int>
  105.       <int name="depthSize">1</int>
  106.       <real name="objectSub_Height">10</real>
  107.       <bool name="IsPassable">true</bool>
  108.       <bool name="displaceTerrain">true</bool>
  109.     </comp>
  110.     <comp name="CollisionComp" CompID="51">
  111.       <real name="Restitution">1</real>
  112.       <bool name="CollideWithHeightmap">false</bool>
  113.       <bool name="UseFriction">false</bool>
  114.       <real name="StaticFriction">0.5</real>
  115.       <real name="KineticFriction">0.5</real>
  116.       <bool name="UseHeightmapCollision">false</bool>
  117.       <bool name="UseObjectCollision">false</bool>
  118.     </comp>
  119.     <comp name="HudDisplay" CompID="14">
  120.       <vector name="Size">
  121.         <real name="x">8</real>
  122.         <real name="y">3.2</real>
  123.         <real name="z">1</real>
  124.       </vector>
  125.       <vector name="Offest">
  126.         <real name="x">0</real>
  127.         <real name="y">10</real>
  128.         <real name="z">0</real>
  129.       </vector>
  130.       <int name="Style">0</int>
  131.     </comp>
  132.   </cog>
  133. </Stream>